Das ist die Welt von "Metro " des russischen Autors Dmitry Glukhovsky. Der erste Band Alle Bücher in chronologischer Reihenfolge. 3 Bücher. 1 Metro. 9. Nov. Wir hatten auf der gamescom die Möglichkeit, Metro: Exodus mal damit durcheinander kommen, in welche Reihenfolge diese Spiele. Mai Handlung, Missionen und deren Reihenfolge bleiben nämlich nahezu Das ukrainische Entwicklungsteams 4A Games hat in "Metro: Redux".
Metro Game Reihenfolge VideoAll Metro Games (2010- 2018) - Evolution of Graphics HD
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The Japan Self-Defense Forces, led by general Gotou, opposes them, as they see demons as the ancient spirits of the land. A third group, led by the Heroine, tries to prevent conflict between the other two.
Players can choose to support Thorman or Gotou, or to reject both; regardless of what they choose, the conflict escalates until Thorman launches missiles towards Tokyo.
The Heroine is killed, but saves the Hero, Law Hero, and Chaos Hero by using magic to teleport them to another plane of existence.
When they return to Tokyo, thirty years have passed, and the world lies in ruins. Both demons and humans live in Tokyo, and two warring groups have formed: While exploring the city, the Hero meets the Heroine, who has been reincarnated, and she joins the group.
Both try to get the Hero to join their respective side; players can choose to support either, or to reject both. Regardless of what they choose, the Order of Messiah finishes building their cathedral, and a great flood appears, drowning people who were not inside the cathedral at the time.
Survivors set up camps inside the cathedral; the Order of Messiah takes control of the top floors, while the Ring of Gaea occupies the basement floors.
If it is "law", the Law Hero gets killed in a battle with the Chaos Hero, while the Hero and the Heroine go to the basement.
On their way they have to kill the Chaos Hero and fight Yuriko, who turns out to be the demon Lilith in disguise; she calls the Hero "Adam", and says she wanted to create a new age and live with him forever, which is why she tried to execute the Heroine.
On the roof, they meet Lucifer, who says that a new era will begin, where both demons and humans are free; he also warns them that God still is alive.
The game ends with the Heroine saying that those who have died will be reborn, and that it is time for creation and rebuilding. As such, the staff knew what would happen with the story, so development went smoothly.
An early factor in the game was the inclusion of a Law Hero and a Chaos Hero, and a protagonist who would initially be neutral and whose actions would affect their alignment.
That feeling, along with granting it a sense of reality through use of dark imagery, would later define the series.
The main theme of Shin Megami Tensei was a person waking up to inevitable destruction and being able to do nothing but rely on their own abilities.
During earlier drafts, it was planned that the finale of the story would take place in Israel after an extensive journey across Japan.
One of the reasons the development team chose Tokyo as the main setting was that its turbulent history, going through multiple phases of development and often suffering severe damage in wars or due to natural disasters, made it comparable with the fantasy settings of other games at the time.
The abandoned Terminal Echo building there fascinated them, making them wonder how a building in such a prime location could remain unoccupied; Ito described it as two floors of arcade cabinets, with the rest of the building feeling like a ghost town.
This fascination led to it being included as a dungeon in the game. By the end of development, multiple members of staff voiced dissatisfaction with the final product.
Ito and Suzuki felt that the portrayals of the Law and Chaos Heroes were imbalanced, with the Chaos Hero being too emotional and the Law Hero being unsympathetic.
They also saw the demon fusion system as too difficult for players to master. Okada, while commenting on what improvements would be made for the next game, stated that there were too many useless items in the game.
In addition to handling the graphics, Kaneko designed the character and demon designs for the game. The Law Hero and Chaos Hero have ordinary clothes at first; the Chaos Hero was designed to look unsophisticated, with a bad posture and military clothes.
After their metamorphoses , the Law Hero wears clothes designed to look priestly; Kaneko did not have a specific form in mind when designing them, but thought they looked " Gucci -like".
Kaneko wanted the Chaos Hero to change back and forth between human and demon form to tie in more closely with this design theme, but the concept was abandoned.
During production, all the characters had names attached to them to help with identification during event planning.
Some characters, such as Stephen and General Gotou, are based on real-life people; in the game files, they are identified as " hoking " and " mishima ", respectively.
Truman , the American president who approved the atomic attacks against Japan. For the demon design, Kaneko took inspiration from Medieval woodblock prints, wooden carvings from South America, masks from Micronesia, and terracotta figurines from the Middle East.
In addition to traditional demons and monsters, Kaneko designed versions of less-frequented figures from Celtic and Southeast Asian mythology.
The theme he used when drawing them was "fear", which extended to both obvious threats and the internal dread the creatures evoked. Certain important characters, and some demons who the player would be guaranteed to meet, were drawn as concept art first.
During composition, he needed to check the specifications repeatedly to see what he could do within the hardware limitations.
The game features traditional guns like revolvers and shotguns , as well as more inventive weapons like a pneumatic crossbow.
The player often has little ammunition, and must scavenge for bullets and other useful items from the bodies of dead enemies or from caches.
Throughout the game, there are certain moral choices that can be made. These moral choices are never explicitly mentioned, and it is possible to play through the game without knowing of their presence.
In , nuclear war had devastated the Earth, wiping out billions of lives. Among the affected nations is Russia , including the now-desolate wasteland of Moscow.
A handful of survivors manage to hide in the Metro system, salvaging spare parts and growing mushrooms for food. Animals such as rats, bears, and others are mutated into horrific monsters, while the air in many areas that humans breathe becomes heavily irradiated and impossible to survive in without a gas mask.
While there is a constant state of war between the Communists and the Nazis both trying to promote their radical ideologies, bandits are stealing, killing and looting in the metro tunnels, even keeping hostages to gain bullets, which are used as currency.
Twenty years later, in , the northern station of VDNKh , now called Exhibition, falls under attack by a group of mysterious creatures referred to as the Dark Ones.
Артём , a year-old male survivor born before the bombs fell and the adopted son of the station commander, is persuaded to leave his home there and seek help from the rest of the Metro by Hunter, an elite soldier of the Spartan Order.
Hunter gives Artyom his dog tags and tells him to present them to his superiors in Polis, the "capital" of the Metro, before disappearing while tracking the Dark Ones.
The next day, Artyom signs on as an escort for a caravan headed to a neighboring station. Afterward, Artyom meets Bourbon, a smuggler who offers to help him reach Polis.
The two make their way through several other stations and tunnels, and even through the very city of Moscow itself, before Bourbon is killed by bandits.
His friend, a traveler named Khan, rescues Artyom and takes him to meet his contact Andrew, who lives under the control of the Red Line, a communist regime.
They fail, but Artyom manages to save a boy named Sasha before they escape. In gratitude, the defenders help him reach the surface, and he reunites with Ulman, who takes him to Miller, the colonel of the Order, in Polis.
The governing council ultimately refuses to help Exhibition, but Miller reveals that he has a back-up plan: Artyom is recruited as a ranger, and takes part in an operation to locate and reactivate the command center.
Finally, he and Miller go to install a laser guidance system at the top of Ostankino Tower. After the laser system is installed, Artyom experiences a vivid hallucination induced by a Dark One.
After the hallucination, two endings are possible depending on choices the player makes throughout the game. In the canonical ending, Artyom allows the missiles to fire, destroying the Dark Ones; only to realize later that they sought peace and the deaths by them were merely self-defense, which was too late by then.
The alternate ending gives Artyom the choice to destroy the laser guidance device, citing a last-minute realization that the Dark Ones were actually attempting to make peaceful contact through the hallucinations.
This ending is only available by performing various positive acts throughout the game, such as helping out fellow humans and not automatically fleeing the Dark Ones in various hallucinations.
Shiskovtsov and Maksimchuk had worked on the development of X-Ray engine used in the S.